Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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CommonEvent 2
Name = "EV002"

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CommonEvent 3
Name = "EV003"

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CommonEvent 4
Name = "EV004"

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CommonEvent 5
Name = "EV005"

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CommonEvent 6
Name = "EV006"

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CommonEvent 7
Name = "EV007"

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CommonEvent 8
Name = "EV008"

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CommonEvent 9
Name = "EV009"

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CommonEvent 10
Name = "EV010"

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CommonEvent 11
Name = "EV011"

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CommonEvent 12
Name = "EV012"

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CommonEvent 13
Name = "EV013"

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CommonEvent 14
Name = "EV014"

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    Empty([])

CommonEvent 15
Name = "EV015"

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CommonEvent 16
Name = "EV016"

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    ShowTextAttributes(["gob_fc1", 6, 0, 2])
    ShowText(["\\n<Goblin Girl>I'm sorry for all the trouble I've caused."])
    ShowTextAttributes(["pramia_fc1", 4, 0, 2])
    ShowText(["\\n<Tiny Lamia>I apologize for everything."])
    ShowTextAttributes(["vgirl_fc1", 4, 0, 2])
    ShowText(["\\n<Vampire Girl>Please forgive us..."])
    ShowTextAttributes(["dragonp_fc1", 4, 0, 2])
    ShowText(["\\n<Dragon Pup>We're sorry..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>We're honestly very sorry for all the trouble these girls have caused you."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Why are you apologizing Sonya?"])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>I promised I'd apologize with them."])
      Empty([])

    BranchEnd([])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Oh bother, the bandits were these little girls?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>I'd seen them around a few times, but I just figured they were bandit recruits, not the only members."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>Who was the one who even started the rumor that their boss was a fearsome dragon?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Umm... Anyway, they said they won't cause any trouble from now on."])
    SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady Sutherland>I'm all right with forgiving them. They seem apologetic, after all. I bet they've led hard lives."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elderly Man>I remember a lot of monsters living in the western woods before they were cut down. It may be our fault for destroying their habitat."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Item Shopkeeper>It's not like they did any real damage either. We were just scared because we heard they had a dragon and a vampire."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>It seems they've been forgiven. Not that I would have let them get lynched anyway."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>...are you all really okay with this? Surely they should be made to toil and suffer through hard labor in the city."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady Sutherland>Well that's that. It's time for them to turn over a new leaf and redeem themselves by making an honest living."])
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["gob_fc1", 6, 0, 2])
    ShowText(["\\n<Goblin Girl>*Sniffle*"])
    ShowTextAttributes(["vgirl_fc1", 4, 0, 2])
    ShowText(["\\n<Vampire Girl>Thank you so much... *sniff*"])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Blacksmith>Hey Dragon Girl, you can breathe fire, right? I could use you to keep the forge hot."])
    SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Courier Guild>The little one over there looks pretty strong. Would you like to work in our warehouse?"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>It looks like they're being accepted into the town. What a relief!"])
      ConditionalBranch([4, 53, 0])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime>It's definitely possible for us to get along with humans. Our relationship with the people of Iliasville is proof♪"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yep, all's well that ends well."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>It looks like they're being accepted into the town. That's good to see."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>But what happened with Amira the Information Broker? It seems that her being captured by these girls was nothing but a rumor."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>But this doesn't get us any closer to finding Amira the Information Broker. It appears her being captured by these monsters was a lie."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Yeah, I wonder..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["She was the reason we went after the bandits in the first place. Now that they're taken care of, we have to find Amira."])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Goblin Girl>Thank you, hero! We're all going to stay here and work in town!"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Tiny Lamia>Our band of thieves is officially dissolved!"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire Girl>We won't cause trouble again!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Dragon Pup>We're going to become fine monsters who help society!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Great to hear. Good luck!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>Yeah, we'll be cheering you on."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady Sutherland>I've heard your name is Luka, hero. Please stay the night at my inn."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady Sutherland>It's on the house, of course. It's the least I can do to show you the town's thanks."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We can't possibly turn that down..."])
    ConditionalBranch([0, 6, 0])
      ShotBalloonIcon([20, 3, false])
      ShowTextAttributes(["sonia_fc3", 6, 0, 2])
      ShowText(["\\n<Sonya>Nice! A fancy inn!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 60, 0])
      ShowTextAttributes(["dog_fc1", 4, 0, 2])
      ShowText(["\\n<Pochi>Woof woof! I want some ribs tonight!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we were invited back to the Sutherland Inn."])
    ControlSwitches([31, 31, 1])
    ControlVariables([1003, 1003, 0, 0, 8])
    ControlSwitches([100, 100, 1])
    FadeoutScreen([])
    PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
    Wait([150])
    RecoverAll([0, 0])
    ChangePlayerFollowers([0])
    ChangeMapDisplay([1])
    TransferPlayer([0, 30, 78, 95, 8, 2])
    FadeinScreen([])
    Script(["gain_medal(8)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady Sutherland>Safe travels. You're all welcome to stay here at a reduced rate at any time."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Thank you so much!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We can consider this case closed, but just what happened to Amira..."])
    Empty([])

CommonEvent 17
Name = "EV017"

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CommonEvent 18
Name = "EV018"

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CommonEvent 19
Name = "EV019"

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CommonEvent 20
Name = "EV020"

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CommonEvent 21
Name = "EV021"

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